Impact of online gamers’ personality traits on interdependence, network convergence, and continuance intention: Perspective of social exchange theory
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DOI: 10.1016/j.ijinfomgt.2017.08.009
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- Hamari, Juho & Keronen, Lauri, 2017. "Why do people play games? A meta-analysis," International Journal of Information Management, Elsevier, vol. 37(3), pages 125-141.
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- Pham, Thi Tuan Linh & Liao, Gen-Yih & Shih, Sheng-Pao & Cheng, T.C.E. & Teng, Ching-I, 2024. "How gaming team participation fosters consumers’ social networks, communication and commitment," Journal of Retailing and Consumer Services, Elsevier, vol. 81(C).
- Koivisto, Jonna & Hamari, Juho, 2019. "The rise of motivational information systems: A review of gamification research," International Journal of Information Management, Elsevier, vol. 45(C), pages 191-210.
- Yan, Min & Filieri, Raffaele & Gorton, Matthew, 2021.
"Continuance intention of online technologies: A systematic literature review,"
International Journal of Information Management, Elsevier, vol. 58(C).
- M. Yan & R. Filieri & M. Gorton, 2021. "Continuance intention of online technologies: A systematic literature review," Post-Print hal-04713692, HAL.
- Hassan, Lobna & Dias, Antonio & Hamari, Juho, 2019. "How motivational feedback increases user’s benefits and continued use: A study on gamification, quantified-self and social networking," International Journal of Information Management, Elsevier, vol. 46(C), pages 151-162.
- Choden, Khendum & Bagchi, Kallol K. & Udo, Godwin J. & Kirs, Peeter J., 2019. "The influence of individual values on internet use: A multinational study," International Journal of Information Management, Elsevier, vol. 46(C), pages 198-209.
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