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https://mengmouxu.github.io/SceneGen/
Paper: https://arxiv.org/abs/2508.15769
Code: https://github.com/Mengmouxu/SceneGen

\n

To summarize, we make the following contributions in this paper:
(i) we present SceneGen, a novel framework that takes a scene image and corresponding object masks as input, simultaneously producing multiple 3D assets with geometry and texture. Notably, SceneGen operates with no need for optimization or asset retrieval;
(ii) we introduce a novel feature aggregation module that integrates local and global scene information from visual and geometric encoders within the feature extraction module. Coupled with a position head, this enables the generation of 3D assets and their relative spatial positions in a single feedforward pass;
(iii) we demonstrate SceneGen's direct extensibility to multi-image input scenarios. Despite being trained solely on single-image inputs, our architectural design enables improved generation performance with multi-image inputs;
(iv) extensive quantitative and qualitative evaluations confirm the efficiency and robust generation abilities of our approach.
We believe this paradigm offers a novel solution for high-quality 3D content generation, potentially advancing its practical applications in downstream tasks.

\n

We are organizing our code, data, and checkpoints, and will gradually open-source them in the near future. Please stay tuned!!! Feel free to reach out for discussions!

\n","updatedAt":"2025-08-22T02:00:58.968Z","author":{"_id":"632c7a0d1d303f5f9acf01b8","avatarUrl":"https://cdn-avatars.huggingface.co/v1/production/uploads/632c7a0d1d303f5f9acf01b8/T010IFuCp6UaOeIyWhbCk.jpeg","fullname":"Haoning Wu","name":"haoningwu","type":"user","isPro":false,"isHf":false,"isHfAdmin":false,"isMod":false,"followerCount":5}},"numEdits":0,"identifiedLanguage":{"language":"en","probability":0.8494384288787842},"editors":["haoningwu"],"editorAvatarUrls":["https://cdn-avatars.huggingface.co/v1/production/uploads/632c7a0d1d303f5f9acf01b8/T010IFuCp6UaOeIyWhbCk.jpeg"],"reactions":[{"reaction":"🔥","users":["linoyts"],"count":1}],"isReport":false}},{"id":"68a91ab24a1f0871dd89001f","author":{"_id":"63d3e0e8ff1384ce6c5dd17d","avatarUrl":"https://cdn-avatars.huggingface.co/v1/production/uploads/1674830754237-63d3e0e8ff1384ce6c5dd17d.jpeg","fullname":"Librarian Bot (Bot)","name":"librarian-bot","type":"user","isPro":false,"isHf":false,"isHfAdmin":false,"isMod":false,"followerCount":264},"createdAt":"2025-08-23T01:34:42.000Z","type":"comment","data":{"edited":false,"hidden":false,"latest":{"raw":"This is an automated message from the [Librarian Bot](https://huggingface.co/librarian-bots). I found the following papers similar to this paper. \n\nThe following papers were recommended by the Semantic Scholar API \n\n* [Towards Geometric and Textural Consistency 3D Scene Generation via Single Image-guided Model Generation and Layout Optimization](https://huggingface.co/papers/2507.14841) (2025)\n* [DepR: Depth Guided Single-view Scene Reconstruction with Instance-level Diffusion](https://huggingface.co/papers/2507.22825) (2025)\n* [Video Perception Models for 3D Scene Synthesis](https://huggingface.co/papers/2506.20601) (2025)\n* [Matrix-3D: Omnidirectional Explorable 3D World Generation](https://huggingface.co/papers/2508.08086) (2025)\n* [DeOcc-1-to-3: 3D De-Occlusion from a Single Image via Self-Supervised Multi-View Diffusion](https://huggingface.co/papers/2506.21544) (2025)\n* [Advances in Feed-Forward 3D Reconstruction and View Synthesis: A Survey](https://huggingface.co/papers/2507.14501) (2025)\n* [SIU3R: Simultaneous Scene Understanding and 3D Reconstruction Beyond Feature Alignment](https://huggingface.co/papers/2507.02705) (2025)\n\n\n Please give a thumbs up to this comment if you found it helpful!\n\n If you want recommendations for any Paper on Hugging Face checkout [this](https://huggingface.co/spaces/librarian-bots/recommend_similar_papers) Space\n\n You can directly ask Librarian Bot for paper recommendations by tagging it in a comment: `@librarian-bot recommend`","html":"

This is an automated message from the Librarian Bot. I found the following papers similar to this paper.

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\n","updatedAt":"2025-08-23T01:34:42.460Z","author":{"_id":"63d3e0e8ff1384ce6c5dd17d","avatarUrl":"https://cdn-avatars.huggingface.co/v1/production/uploads/1674830754237-63d3e0e8ff1384ce6c5dd17d.jpeg","fullname":"Librarian Bot (Bot)","name":"librarian-bot","type":"user","isPro":false,"isHf":false,"isHfAdmin":false,"isMod":false,"followerCount":264}},"numEdits":0,"identifiedLanguage":{"language":"en","probability":0.6954857707023621},"editors":["librarian-bot"],"editorAvatarUrls":["https://cdn-avatars.huggingface.co/v1/production/uploads/1674830754237-63d3e0e8ff1384ce6c5dd17d.jpeg"],"reactions":[],"isReport":false}}],"primaryEmailConfirmed":false,"paper":{"id":"2508.15769","authors":[{"_id":"68a7cd5939413c456c05b09e","user":{"_id":"666a5ca53315aa1fa8061ef1","avatarUrl":"/avatars/da5ce98959f553c7d25675acae55b6fe.svg","isPro":false,"fullname":"Mengmouxu","user":"Mengmouxu","type":"user"},"name":"Yanxu Meng","status":"claimed_verified","statusLastChangedAt":"2025-08-26T19:06:35.644Z","hidden":false},{"_id":"68a7cd5939413c456c05b09f","user":{"_id":"632c7a0d1d303f5f9acf01b8","avatarUrl":"https://cdn-avatars.huggingface.co/v1/production/uploads/632c7a0d1d303f5f9acf01b8/T010IFuCp6UaOeIyWhbCk.jpeg","isPro":false,"fullname":"Haoning Wu","user":"haoningwu","type":"user"},"name":"Haoning Wu","status":"claimed_verified","statusLastChangedAt":"2025-08-22T07:22:01.228Z","hidden":false},{"_id":"68a7cd5939413c456c05b0a0","name":"Ya Zhang","hidden":false},{"_id":"68a7cd5939413c456c05b0a1","user":{"_id":"63f1841f2f7c0152e8748ec4","avatarUrl":"/avatars/5398658c7d0cf556531a625a4ca5d18a.svg","isPro":false,"fullname":"Xie","user":"Weidi","type":"user"},"name":"Weidi Xie","status":"admin_assigned","statusLastChangedAt":"2025-08-22T08:27:57.412Z","hidden":false}],"mediaUrls":["https://cdn-uploads.huggingface.co/production/uploads/632c7a0d1d303f5f9acf01b8/rmLnc0_Wu60sfTJ6zBQdi.jpeg"],"publishedAt":"2025-08-21T17:59:16.000Z","submittedOnDailyAt":"2025-08-22T00:30:58.941Z","title":"SceneGen: Single-Image 3D Scene Generation in One Feedforward Pass","submittedOnDailyBy":{"_id":"632c7a0d1d303f5f9acf01b8","avatarUrl":"https://cdn-avatars.huggingface.co/v1/production/uploads/632c7a0d1d303f5f9acf01b8/T010IFuCp6UaOeIyWhbCk.jpeg","isPro":false,"fullname":"Haoning Wu","user":"haoningwu","type":"user"},"summary":"3D content generation has recently attracted significant research interest\ndue to its applications in VR/AR and embodied AI. 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Despite being trained solely on single-image inputs, our\narchitectural design enables improved generation performance with multi-image\ninputs; and (iv) extensive quantitative and qualitative evaluations confirm the\nefficiency and robust generation abilities of our approach. We believe this\nparadigm offers a novel solution for high-quality 3D content generation,\npotentially advancing its practical applications in downstream tasks. 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Papers
arxiv:2508.15769

SceneGen: Single-Image 3D Scene Generation in One Feedforward Pass

Published on Aug 21
· Submitted by Haoning Wu on Aug 22
Authors:
,

Abstract

SceneGen generates multiple 3D assets from a single scene image using a novel framework that integrates local and global scene information, enabling efficient and robust 3D content creation.

AI-generated summary

3D content generation has recently attracted significant research interest due to its applications in VR/AR and embodied AI. In this work, we address the challenging task of synthesizing multiple 3D assets within a single scene image. Concretely, our contributions are fourfold: (i) we present SceneGen, a novel framework that takes a scene image and corresponding object masks as input, simultaneously producing multiple 3D assets with geometry and texture. Notably, SceneGen operates with no need for optimization or asset retrieval; (ii) we introduce a novel feature aggregation module that integrates local and global scene information from visual and geometric encoders within the feature extraction module. Coupled with a position head, this enables the generation of 3D assets and their relative spatial positions in a single feedforward pass; (iii) we demonstrate SceneGen's direct extensibility to multi-image input scenarios. Despite being trained solely on single-image inputs, our architectural design enables improved generation performance with multi-image inputs; and (iv) extensive quantitative and qualitative evaluations confirm the efficiency and robust generation abilities of our approach. We believe this paradigm offers a novel solution for high-quality 3D content generation, potentially advancing its practical applications in downstream tasks. The code and model will be publicly available at: https://mengmouxu.github.io/SceneGen.

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Paper author Paper submitter

Project Page: https://mengmouxu.github.io/SceneGen/
Paper: https://arxiv.org/abs/2508.15769
Code: https://github.com/Mengmouxu/SceneGen

To summarize, we make the following contributions in this paper:
(i) we present SceneGen, a novel framework that takes a scene image and corresponding object masks as input, simultaneously producing multiple 3D assets with geometry and texture. Notably, SceneGen operates with no need for optimization or asset retrieval;
(ii) we introduce a novel feature aggregation module that integrates local and global scene information from visual and geometric encoders within the feature extraction module. Coupled with a position head, this enables the generation of 3D assets and their relative spatial positions in a single feedforward pass;
(iii) we demonstrate SceneGen's direct extensibility to multi-image input scenarios. Despite being trained solely on single-image inputs, our architectural design enables improved generation performance with multi-image inputs;
(iv) extensive quantitative and qualitative evaluations confirm the efficiency and robust generation abilities of our approach.
We believe this paradigm offers a novel solution for high-quality 3D content generation, potentially advancing its practical applications in downstream tasks.

We are organizing our code, data, and checkpoints, and will gradually open-source them in the near future. Please stay tuned!!! Feel free to reach out for discussions!

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