This guide is intended to fill in the gaps between the Oculus PC SDK documentation and the rest o... This guide is intended to fill in the gaps between the Oculus PC SDK documentation and the rest of the GLFW documentation and is not a replacement for either. It requires you to use native access and assumes a certain level of proficiency with LibOVR, platform specific APIs and your chosen development environment. While GLFW has no explicit support for LibOVR, it is tested with and tries to intero
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