lynx   »   [go: up one dir, main page]

 


This interview features composer Yoko Shimomura, who created the fascinating soundtrack to Radiant Historia. Ms. Shimomura provides us insight into how she went about creating the tracks that accompany and compliment the game's memorable scenes.









A request by email causes skepticism

Can you tell us a little bit about how you became involved with the Radiant Historia project?

Shimomura: Actually, I got a random email from the person in charge of the title over at Atlus. At first I thought it was some kind of joke. Haha. I get a lot of prank emails from "artists" all the way over in Europe and such, and so at first I thought, 'Wait, THAT Atlus? Really?' I had never worked with them before, so the sudden email took me by surprise. But I've played the Shin Megami Tensei series, so I replied to the email with something like, 'I'd like to hear more about this.'

After hearing about Radiant Historia, what were your first impressions?

Shimomura: I've always liked traditional RPGs... Especially the ones where the story branches off and there are multiple endings. When Shin Megami Tensei was release on the Super Famicom, I even took the time to finish all three endings, the Law, Neutral, and Chaos paths. Hahaha. I got a similar feeling from Radiant Historia, and the story sounded interesting too, so my curiosity was piqued. It's also a brand new title, so I was getting the chance to start from a clean slate. They wanted me to create the music as freely as I pleased, so I honestly thought this would be a fun project.


             

    
    
FOLLOW ATLUS
     
 
© Index Corporation 2011 Published by ATLUS
Nintendo DS is a trademark of Nintendo. © 2004 Nintendo.
The ratings icon is a registered trademark of the Entertainment Software Association.

Лучший частный хостинг