Includes seven new missions featuring the fictional Stetchkov crime family. VoIP capability has been added to multiplayer games, there are seven new missions, two new multiplayer modes, seven new weapons, players may strike suspects or hostages with their weapon to prompt compliance, which has the same effect as a non-lethal weapon, suspects will now pick up their weapons if they are not swiftly arrested, 10 player co-op with up to two teams of five, stat tracking, ladders and rankings for multiplayer, orders can be held in single player until the leader gives the go command and an option to have only one person issue commands and lead the team.
SEF is a mod with realism in mind. It is designed to be a singleplayer SWAT simulator for use in police training. Please consult the README.md for a list of features and known issues. Install by copying the SEFMod folder into the SWAT 4 folder. It can be run with the .bat file in this folder. All source code is provided and licensed under the GPL. So what does this mod do? - Unified TSS and S4 campaigns. - Corrects muzzle velocities and assigns real world gun names - Imposes tougher penalties on the player. No more using the Sniper viewport to get free kills. When the AI uses C2, it can now properly trigger a "Unauthorized Use of Force" penalty. - More realistic nonlethal weapons. C2 explosions are more dangerous. Flashbangs can kill. Using tasers on the elderly and sick can cause incapacitation or death. - The GCI has been cleaned up. You can now issue Breaching commands on any door, and mirroring a door no longer stacks up officers by it. - Fixed lots of bugs
Very nice, mind telling me a few things? When you say, "Added several cut lines of dialogue to the game (including one which provided crucial information)"
Which lines were added? Specifically would be great, And how did you fix the ai lightstick bug? I have been trying forever.
I haven't played this mod but I guess is in the Deparment of Agriculture level. TOC should tell you the amount of bombs but is glitched on the base game
Actually I was wrong, TOC still doesn't tell how many bombs are on the Department of Agriculture.
Also, what about other missing/cut lines? Like fairfax's booby trap lines and what not. Any plans to bring them back?
I guess there is not enough code for making the booby traps work?
Does the AI still "hold fire" even with nonlethal weapons(pepperball, for example)? Also, does this fix the "Friendly AI gets shot at and doesn't respond, deciding to stand still and keep eating bullets" situation that I always see in vanilla SWAT 4/TSS?
For me they just run towards the suspect but don´t shoot at him while clearing :(