Last month at the annual Game Developers Conference, Meta offered an update to the state of the Quest marketplace. Included in that update was mention that content on the Quest store has earned “over $2 billion.” If that figure sounds familiar, that’s because… it’s the same figure the company shared more than a year ago.

Since the launch of the Quest platform in 2019, overall revenue earned by developers showed promising growth through the Quest 2 era. But in the last two years, revenue on the store growth has slowed.

Meta has occasionally called out new revenue milestones for the store, like the $2 billion figure it gave in September 2023. More than a year and a half later, the company cited the same $2 billion figure in a recent update on the state of the Quest marketplace.

We can reasonably assume this means the $3 billion milestone has yet to be crossed (otherwise Meta would surely have shared that number instead). Thus, the most charitable interpretation is that the total revenue  of content sold on the Quest platform is just under $3 billion as of March 2025—let’s call it $2.9 billion.

Using this assumption, we can update our tracking of the Quest store’s revenue milestones. We can see that after significant growth of average monthly store revenue in the Quest 2 era, growth has largely plateaued in the era of Quest 3 and Quest 3S.

In the same update on the state of the Quest marketplace, Meta mentioned some additional metrics, but without much detail:

  • “[…] total payments were up about 12% in 2024.”
  • “[…] customers spent 30% more monthly time in VR in 2024 than the previous year.”

Meta did not reply to requests from Road to VR asking to provide more context on the “over $2 billion” figure that was stated in both 2023 and 2025.

Looking at the chart above, it’s important to remember some key context. Quest 2 launched in October of 2020 as COVID lockdowns were in full swing and people were looking for new ways to stay entertained and connected while stuck inside. It also launched at an attractive and giftable $300 price point (which was $100 cheaper than its predecessor).

Quest 3, on the other hand, launched in October 2023 at a more premium price of $500. The company heavily marketed its ‘mixed reality’ capabilities, which were far from mature or a clear value-add at launch.

Seemingly finding that the more expensive Quest 3 wasn’t seeing as much uptake as the more affordable Quest 2, Meta went on to release Quest 3S in October 2024 (returning to the $300 price point). It also permanently dropped the price of the larger 512GB model of Quest 3 from $650 down to $500.

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It’s only been about six months since both the launch of Quest 3S and the price drop on Quest 3, so we’ll need to wait longer to see if these changes will alter the growth trajectory of spending on the Quest platform. Granted, new tariffs imposed by the Trump administration could upend Meta’s new pricing strategy.

Outside of the price and value proposition of its headsets, Meta also recently opened up about a significant shift in user demographics and spending habits which have changed the landscape of the Quest store. According to the company, newer and younger users are driving greater demand for free-to-play content over premium content.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • Peter vasseur

    It’s not going to change anything because people are tapped out. This is what happens when you
    Print trillions out of thin air. The quest 2 was a mirage, due to their subsidiary.

  • kool

    It seems like they could pay to put cod on this thing by now. The market is pushed as far as it can off of indie and as games. Meta should just bite the bullet and pay for it. It could be the mobile version and it's still cross a billion dollars in revenue.

  • g-man

    2.9 is definitely charitable. If it was on the high side they would have included a decimal.

  • Herbert Werters

    Another data point that shows that sales are stagnating despite a growing user base. I don't think the F2P strategy will work because at some point the plateau of F2P players and games will be reached and the VR users and early quality developers will have jumped ship. After some time, the F2P players will grow out and then buy a PS, XBOX, Switch or PC to play better games.

    • eadVrim

      I can't return to play flat tiny 2D games on PS or XBox, better game is a relative terme.

      • Herbert Werters

        I’ve always said that too. Now I’m back to playing flat or flat games with the UEVR mod in VR.

        • eadVrim

          The UEVR Mod is cool, but about flat games I think I become older to have patience to move tiny 2D toys inside the screen. Expect for some Rockstar games that focus more on the art and the story.

          • Herbert Werters

            Moving tiny 2D toys on the screen? ;-) OK then I think you’re out of the “game” anyway.

  • Octogod

    Thank you for applying pressure on Meta to clarify these numbers. I'm not shocked they wouldn't expand.

    To reiterate what was said in another post:
    In late 2023 there were roughly 400 games and apps on the Meta Store. In late 2024 there were roughly 10,000.

    If total payment volume rose 12%, but the number of apps is 25x higher, you can start to see how broken the Meta Store is.

    To put this another way, if we just guess that the total Meta Store spend is $100m across the year, the average revenue per game in 2023 is $250,000 and in 2024 is.$10,000. This is supported by many studios saying their seeing a drop of 50-80% in sales.

    Add in curation dying at this same time and you have a perfect storm of conditions to push these developers out of the ecosystem.

    Since then it has really become clear that Quest+ is their approach to funding developers they wish to stay in the ecosystem. But like all of these subscription services (Xbox, Epic, Netflix), initial payments always get lower as reach scales, until it isn't viable revenue stream.

    • Jonathan Winters III

      Yes they went from strict curation to no curation – big mistake. The store is flooded with shovelware, killing discoverability of decent titles.

    • Arno van Wingerde

      True! I have a Quest3 and a PSVR2 and in the latter it is easy to see which games I would be interested in. People always say there are not enough games… do you need 100 games, or would 20 good games also be enough? For me, I spend more time playing games on PSVR2 than on the Quest3.

  • spirr9986

    Meta has a little kid problem. The Kids don't have money their parents buy it for them and the kids tell them there is plenty of free games. They geared the whole headset toward them. Cartoony graphics don't help. They need to make the headset more attractive to adults with software and social apps. Let's just look at one of the problems, you go into horizon worlds to watch the NBA game. as a new player trying it out for the first time. You are greeted by a bunch of kids playing hoops. when they see you, they say you are too old to be here, get out. First impressions are everything. It's not a good look. They need a better age verification system. They need more late teen to adult content

  • And all the recent push towards free-to-play is not helping. Remember what Pruett said: 70% of time is spent on F2P content, but the revenue from paid titles is still bigger than the one coming from F2P.

  • Traph

    Everything’s been downhill since GTA:SA was stealth cancelled. I’m not entirely serious, but it’s kind of odd how Meta’s quiet semi-admission that GTA was shelved effectively marks the beginning of this stupid new era where nobody makes any money unless it’s a subscription or f2p kiddo slop. Games like Assassin’s Creed would have at least done RE4 numbers if released a year or two earlier, instead we got Ubisoft publicly declaring a miserable failure.

    • Nevets

      Correlation is not cause.

  • Rudl Za Vedno

    OK, this is not good as Zuck just lost 8,6% of his wealth in the last 2 days. He might get a bit annoyed with lackluster performance of his MR projects plus feel more heat from Meta's shareholders to tighten the MR spending belt. Not very optimistic times for VR in general. As much as I hate to admit it Zuck's underpriced Quest headsets is what's keeping VR dream alive atm. It's gamne over for VR if Meta decides to charge full price for it's MR headsets as not many consumers are willing to spend north of 1000 bucks on a VR headset. VR is still no Iphone :(

    • Now I Can See

      VR was never supposed to be the next "iPhone". Its a stopgap for funding the research into AR technologies. The majority of spending is in augmented reality research. Meta's true endgame is to have smart glasses replace the iPhone, not VR.

  • Nevets

    The industry is crying out for better, lighter and more comfortable hardware. Even with current specifications, there is room for innovation in the HMD ergonomics. It is simply unreasonable to ignore this, as Meta appears to be doing, due to the additional cost. I like VR but the discomfort of Quest is the biggest limiting factor for me, more even than friction, and I know I'm not alone. Add in the fact that mainstream users need tempting far more than tech heads and you've got a big drag on uptake.

    • Andrew Jakobs

      I can't speak about the Quest 3 as I haven't got one, but for me the Pico 4 is very comfortable, ok I have a third party, cheap aliexpres, gasket, and it isn't heavy at all. If they can keep it that light with better hardware I'm perfectly fine with it. Anything with a wire is just not acceptable to me, no matter how light they make the headset itself.
      I think you're wrong thinking mainstream users need more tempting, it's actually the tech heads who are crying out for lighter and better hardware, as they don't mind spending $1000-2000 on a headset alone AND another $2500+ on a decent PC to drive those headsets.
      a Pico 4 ultra or a Quest 3 is what is possible at the moment for that price, anything better is immediately well beyond the $1000 or even close to $2000(look at the play for dream headset)

      • Nevets

        Andrew,

        My point concerns growth, which specifically needs to engage the mainstream to be achieved. What the tech heads want is irrelevant because pleasing the VR techheads will not kickstart growth in the industry.

        If the Pico 4 is very comfortable for users in general, then yes, Meta should consider a redesign. You have bought third-party accessories to achieve this, however. Meta's HMD needs to be comfortable out of the box.

        You may be turned off by wires. If you mean external tethering then I agree. If you mean a wire connected to a puck that sits in the pocket or around the neck, then my mind is open.

        Play for Dream et al are irrelevant to my point. Mainstream adoption is driven by affordable HMDs so we are still talking Quest. Meta needs to make it more comfortable. That is a necessary, if not sufficent, condition for mass adoption.

        • Andrew Jakobs

          No, I mean ANY wire. I also have a HTC Vive Pro with wireless module, but the wire from the module down to the battery on your belt/pocket is still very annoying, yeah much less as with the long wire going to a PC (even with a pulleysystem), but still anoying.
          and the only reason why I have the third party gasket is because the fabric of the original one is too hard for me and itches.
          but of course I agree they should be comfortable out of the box, as the Q3 is also very comfortable with thirdparty halo's/straps. The HTC Vive Pro was and still is the most comfortable headsets out of the box for me, and still wonder why it seems so hard for Meta to just release a headset with that flimsy headstrap, well costs is the main reason of course.

  • eadVrim

    The Quest 3S should be an improved version of the Quest 3 with better pass-through resolution, not a Quest 2 with grainy mixed reality.

  • xyzs

    The store is such a mess honestly.
    The best games are invisible, the crap is first page.
    It's visually overcrowded.
    They really need to hire competent UX designers.