Insights From the Intersection of Entertainment and Gaming
When games like “Fortnite” and “Among Us” seemingly explode from obscurity and become household names in a matter of months, it can be difficult to predict outcomes in the video game space.
That’s why Variety gathered several leaders in the space together for its Gaming and Entertainment Breakfast last week alongside presenter Pixel United.
Across three discussions, several key insights emerged:
Live services are propelling mobile gaming — and more.
Pixel, a subsidiary under Australian gambling entity Aristocrat, specializes in mobile games targeting the ”midcore” segment — i.e., games that can be easily learned but specialize in specific gameplay elements, followed by more casual games, where gameplay is much simpler and accessible to all ages and skill levels, and then casino-driven games that leverage slot-machine content.
All of these games are free to play, meaning Pixel derives its revenue from voluntary in-game purchases, which are widely referred to as microtransactions throughout the industry and make up the predominant revenue model for the sector.
In his one-on-one with Variety co-editor-in-chief Cynthia Littleton, Pixel United CEO Mike Lang set the stage for the state of gaming and how prominent of a role Pixel United gets to play.
“We sit in the mobile games business, which is $100 billion dollars,” said Lang. “The way to think about it is the entire video game business is about $200 billion dollars.”
Paired with mobile games, successful live services are steering some of the biggest M&A moves ever seen in gaming history. Microsoft’s pending $69 billion acquisition of Activision Blizzard will see the company assume control of the “Call of Duty” franchise and its popular “Warzone” live service, as well as mobile company King, which makes games like “Candy Crush.”
Hollywood continues to embrace gaming.
Disney may have backed out of games publishing in 2016, but the entertainment giant is still ever-present in the space through its licensing operation.
“Our strategic shift over the last five years or so has been focused on leaning into [gaming] as a starting place for true content,” said Walt Disney Games SVP Sean Shoptaw in conversation with VIP+ media analyst and correspondent Heidi Chung during a panel discussion. “We’re now trying to partner with the best developers and publishers globally to bring our IP to life in this medium.”
Shoptaw’s description of Disney strategy describes a shift away from tie-in games coinciding with big movie releases in preference of IP being used to launch standalone game franchises instead, such as “Marvel’s Spider-Man" at Sony Interactive Entertainment, whose games have sold more than 33 million copies, and EA’s “Star Wars Jedi” series. Both franchises have new entries expected in 2023.
But what about the other way around? Look no further than Netflix and Riot Games, who together have a hit in Netflix’s “Arcane” animated series, which is based on Riot’s mega-popular “League of Legends” esports game.
In conversation with VIP+ president and chief media analyst Andrew Wallenstein, Riot co-founder and president of games Marc Merrill, alongside global president of entertainment Shauna Spenley, described the cross-media approach to getting “Arcane” in front of audiences.
“It’s been really exciting for us to cultivate this incredibly rich animation pipeline, but that’s only one medium,” said Merrill.
Meanwhile, established Hollywood companies like Bad Robot continue to work on entering the space with the goal of perfecting the fusion of storytelling and gameplay. Talking to Chung, Bad Robot Games founder and chief cross-media officer David Baronoff emphasized how he hopes the titles under his purview will function as watchable experiences in addition to being playable games.
“Something that we’re trying to take to take on across the board is this challenge we have for ourselves to make our games compelling to watch as they are to play,” said Baronoff.
The metaverse is becoming increasingly difficult to define.
Companies like Mark Zuckerberg’s Meta Platforms are at the forefront of attempting to accommodate this vision of interactive spaces that fully double the physical world. Not all of Zuckerberg’s tech peers are confident in this vision, with Apple CEO Tim Cook recently contesting the notion that there is a set understanding of what exactly the metaverse is supposed to be.
Meta’s VP of Oculus Studios, Gio Hunt, addressed such skepticism in Chung’s panel.
“We sort of debate that a little bit from time to time,” said Hunt. “We don’t even have a consistent definition internally, so we certainly don’t expect the world to.”
Despite operating solely in the mobile games space, Pixel United’s Lang expressed his company’s desire to stay ahead of the curve and watch metaverse efforts closely.
“We do believe there’s a ... threat of a metaverse-like experience where you will see music and e-commerce and other elements,” said Lang, describing how many view the metaverse as a multimedia experience that takes the engagement of interactive gameplay and uses it as a platform for users to do whatever they please.