Video Game Preservation Has Become an Industry Urgency
While video games are a relatively young media form, the need to save its history is surprisingly urgent. And with the rise of always-online and subscription-based gaming, game preservationists’ focus is expanding to include the present as well as the past.
This April started with Ubisoft shutting down the servers for “The Crew,” making the online-only racing game completely inaccessible for its over 12 million regular players. A few days later, Nintendo shut off their online servers for the WiiU and 3DS, wiping out features such as online multiplayer, following the shutdown of the consoles’ respective eShop platforms last year, which made 1,000 digital-only games disappear for good.
To cap off the eventful month, the United States Library of Congress Copyright Office held a hearing for a proposal that would grant video game researchers remote access to archived games. Representing the Entertainment Software Association, attorney Steve Englund said that until preservationists operate “in a way that might be comforting to the owners of that valuable intellectual property,” the ESA will not support any exempted access.
These events are only the latest examples of the gaming industry’s tendency to discard its past and block third-party efforts to save it. A July 2023 report by the Video Game History Foundation and Software Preservation Network found that only 13% of video games released before 2010 are still commercially available — on par with pre-WWII audio recordings (10%) and silent films (14%) — due to factors of licensing difficulties, low commercial value and volatile digital marketplaces.
For their part, game developers show differing levels of commitment to preservation. Microsoft's Xbox Series S and X support games from all previous versions of the console, and the company even launched a dedicated game preservation team. Nintendo, meanwhile, offers no backward compatibility on the Switch, save for a handful of reissues and ports available via subscription.
But “The Crew’s” shuttering is also indicative of a uniquely modern threat to game preservation: Developers deleting games at their discretion, regardless of release date and without warning or compensation to players. The main cause behind the trend is the Always-Online DRM (digital rights management), which developers have increasingly implemented to combat piracy. Instead of players hosting their own servers, a common practice with older online multiplayer games, an Always-Online DRM forces players to connect to a server hosted by the developers via the Internet — even if it’s single-player.
But experts and players alike argue that the DRM actively hurts consumers. If an always-online game’s server goes down, the game stops working for everyone. If a developer goes out of business or decides to stop running a server, these games are rendered permanently unplayable. A staggering number of always-online games have already been lost — Kotaku tallied 60 shuttered games in 2023 alone — while dozens of popular games are currently at risk of the same fate.
The rise of the always-online models has happened in tandem with subscription-based gaming, which is expected to grow substantially in the next several years. In fact, Ubisoft director of subscriptions Philippe Tremblay recently said the company wants players “feeling comfortable with not owning [their] game” in a similar way to how video streamers lured consumers away from DVDs.
But as we’ve already seen with video, subscription platforms place access to media solely in the hands of their rights holders — a potentially devastating reality for game preservation.
Gaming’s changing landscape is reflected in the Digital Preservation Coalition’s 2023 Bit List, an annual tally of endangered forms of digital media. This year’s list reclassified “Shut Down/Discontinued Video Games” from critically endangered to practically extinct, citing always-online DRMs as a key cause. (Still active always-online games fall under critically endangered.)
Most notably, the DPC renamed the category from “Old or Non-Current Offline Video Games” to reflect “an increase in server-reliant games shutting down within a year or two of launch that are more at risk than older games that are still being sold.”
Regarding older games, the DPC noted fan-driven recovery efforts are vital but ultimately unreliable due to their murky legality without the approval from license holders.
But while gaming’s missing past may remain lost without meaningful intervention, there is hope for the present. Inspired by the shutdown of “The Crew” — and seeing as France-based Ubisoft resides in a country with strong consumer protection laws — YouTuber Ross Scott launched the Stop Killing Games initiative, which aims to advocate for legislative regulation against developers rendering games unplayable.
The Copyright Office is still deciding on the exemption for game researchers, but those in the preservation world are optimistic. “We made a strong case,” Phil Salvador of the Video Game History Foundation posted following the hearing. “I feel like this was a big moment for getting game preservation taken seriously as a practice/research area.”