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Blog articles tagged 'f#', 'performance', '.net'

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on 9/13/2014 4:36 PM
On application monitoring In the Gamesys social team, our view on application monitoring is such that anything that runs in production needs to be monitored extensively all the time – every service entry point, IO operations or CPU intensive tasks. Sure, [...]
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on 6/3/2012 5:38 PM
I have heard a few people argue that when it comes to performance critical code you should prefer arrays over other collections (such as F#’s lists) as it benefits from sequential reads (which is faster than seeks) and offers better memory locality. To te[...]
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on 11/30/2011 5:10 PM
I stumbled upon this interesting question on StackOverflow today, Jon Harrop’s answer mentions a significant overhead in adding and iterating over a SortedDictionary and Map compared to using simple arrays. Thinking about it, this makes sense, the SortedD[...]
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