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Blog articles tagged 'f#', 'programming', 'ios'

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on 9/29/2013 8:55 AM
Only a quick post this week. Last time we looked at SpriteKit and how to add some particle emmiters to simulate a star-field and exhaust on a spaceship, this time lets look at adding some touch based input to move the spaceship around.
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on 9/20/2013 3:59 PM
I have been meaning to write this post for quite a while now. Since the first announcement of the iOS7 beta I immediately saw the list of new API’s and SpriteKit caught my eye straight away. I only managed to get time to briefly look over the API a[...]
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on 4/18/2013 1:09 AM
In this post weare going to look as async again, but from the perspective of F#. Xamarin Evolve 2013 I have been watching the Xamarin Evolve conference this week and it was good to see Miguel announce full support for F#. Those that follow me on[...]
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on 2/7/2013 11:28 AM
In the last post we left at the point where everything was running fine and dandy on the Simulator. So what happens if we compile for the real hardware? Lets change the active configuration to Debug|iPhone and hit build, what do we get? Boom!Er[...]
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on 2/3/2013 11:28 AM
MonoTouch and F# that would be a cool duo right? Well let me explain what needs to be done and why to get this pair working together. I heard rumours a while ago that F# and MonoTouch would not play together nicely because of limitations in the [...]
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